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106 Game Reviews

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Fun-tastic!

Very nicely done. I'd say, it's almost too easy to beat all of them on the first run, (I mean, in easy mode :-D) but it might make ppl feel that they've chosen the "right", and most potent character lol. I'll surely be back playing this game sometime.

On the technical part, sounds were fitting, graphics, and animations quite elaborate. Playability and enjoyment - 100%. Ignorance - 0%. Really good work, congrats.

Keep the faith (says a pagan)

Congrats!

This is a throughoutly planned, very elaborate, and fantastic game... and totally enjoyable! I just wanna say thanks for Krinn, the creator. I recommended it for adventure games (hey y'all, don't forget to do so!), and added to favs. What else is there to say? It's perfect.
Peace

Nice, and playable...

but some refining would do wonders to it. Graphics, movement and scripting gets the seven stars (1 plus, for encouragement), and a 3.
New ships? That'll boost it a lot. You could make the ship selectable, maybe even with different characteristics, like "this one is faster, but fires more slowly, than the other" etc.
Sounds would also add to the game experience.
Also, you could try making movement a tid bit... easier (it's smooth as it is, but manouvering is damn nearly impossible on the long run). So I suggest you work on it some more, it'd worth it!

Peace

ps: I don't mean to be ignorant, I just say what's on my mind :-)

5 from me

I loved it! But solely because of that DJ station simulation! That was cool to have fun with! :-D Um... I forgot what the rest was like.
Anyways, nice one!

Kicks 455

God, this was great! Playability is precisely planned, and there's a gun for every dunno, third type of monster. When I saw the butcher, I really hoped that gun 4 will be a bigtime weapon, and yay, it's just as cool compared to the shotgun, as the shotgun is compared to the first weapon. Didn't want to die for the first time though, so as not to ruin the fun, and quit, when ammo for weapon 3 and 4 expired, and I wasn't even at the half of the level. :-D

I... didn't register if there was a background music, I could only concentrate on aiming, and weaponry. How would this work in a 3D environment? I mean, here enemies only come from 1 direction, in 3D, they'd come from... EVERYWHERE! But, you could run away from them, as there could be at least one opening in their appearence... or something like that. A tunnel is one solution. Like, you have to get from human base A to B in the first round, in an underground tunnel, with monsters chasing you, that way they don't come from everywhere... at least in the first few rounds. (Or whatever group' base who similarly fights this kind of evil) Then, second round from base B to C, maybe not tunnel, hey, it could even take place on a hill serpentine, doesn't really matter. I mean if you stand in a room, or place with more rooms, or even if you can infinitely go in one direction, that can seems like a never-ending maze, and lessens the ability to use tactic, and not too life-like. I played some zombie shooter, where you were in a house, and zombies came in the doors, - yeah, like boxhead - and deeper in the game you inevitably got swarmed - but you couldn't break their ranks as effectively as in boxhead. You wanted so badly to escape them, and couldn't run out the door... So this is why I think it'd be rewarding to plan a progressive environment (about as progressive as the gameplay in this) for future developments.

Needless to say, 5/5 for being unique, goes to favorits, and a collection.

I really wish to encourage you to put energy into it. Good luck with it, and
peace.

Gooood

I think the effort, and playability was there, therefore I voted a 4. Towers ARE upgradable, just not easy to click on them. Money was an issue though, it's quite annoying that you simply can't get about 700 gold together to upgrade only 1 cannon tower to the 5th (or 4th?) level, cause you use up all your money as soon as you can... all in all, good gaming experience.

Nice work!

I think it definitely deserves a high score, really smooth work! What got me was the style (yeah, cartoons are good lol) and the camera movement. Graphics were also quite elaborate, and I liked the "storyline progression". The puzzles and their solutions were entertaining. :-) But I think, for example, that a crowbar can be used more diversely, like cracking the painting on the wall, or brake windows... maybe even the toilet/sink. Or... using the knife to skin the dog, then use its skin on something... or to find a diamond/something else useful in the stomach of the dog :-D. I only came upon 5 cash locations, are there more, or not just yet?

Great game!

I think it contains more gaming enjoyment, than most of little online games. I really LdMAO the first few times those kids got me! And the backgrounds!!! And let me mention the freedom of shooting the good guys and not have any difference! No game points, no time frame, no highscores, etc., only tricky enemies, and that's positive to me, cause only the main point remains - survival. Aaaalmost perfect game! I couldn't name anything that annoyed me while playing, so by my definition, it's totally a 5/5 game.
Peace

Peace

It's the kind of game I like to replay again and again... beautiful work! Movement is a little tricky, but the graphics, the level system, music, etc makes up for it.
Btw, I like peace pipes. :-D

Sooo much fun!!!

I got to level 10, killed 5 out of 6 enemies, the 6th had about 10 HPs, (good, I'll definitely win) then, suddenly, as I jumped off of the top with a guy, he kinda fell into some water with a splash (whereas I haven't seen anything which could made me fell further... or just didn't notice), and the stick figures were gone, the game stopped responding. After some waiting, then tabbing everything on the keyboard, I closed the window. That's why this game can't receive a 10. :-D
Peace

METAL!

Age 37, Male

Entrepreneur

Hungary

Joined on 8/19/06

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