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Enthralling

Well worked out art (both sounds and graphics), and of course an "inviting" atmospehere. One of the reasons I really like it is that when I was a kid, we never had money to buy such (collectable) cards. The other reasons: fun, challenges, replayability, autosave mode, um... oh and the cards themselves :-D My 2 favorits were the Hound of Tindalos and Mad Experiment!

I really admire the way you planned this out, then made it intricate but easily comprehensible at the same time.
Peace

I liked it

I saw the score, and decided I add to that, as it doesn't deserve a 5.9! It'd deserve something like 7+.
This was the only rythm game I could catch up to... the only one that drew me back to play, as I enjoyed it in the evenings, after coding. The only in this category which made it to my favs. Enough said.
Peace

Isuwyn responds:

Wow, thanks a lot!
I'm glad you like the game.

Hey, cool

The idea is very good, also the sounds. I have a few suggestions you could try if you want to.

Is this supposed to be a left-handed guitar? Cause if not, then the strings go in the opposite order.
Make the strings more separate, the playable area a bit bigger.
It'd be better if you could "play faster" on the strings, and go like trtrtrtrtr ya know. :-D I have no inkling how you did this, so can't say anything about the code though.
Peace

I started with this too...

... but I wonder why I haven't submitted it... However much finesse is put into the levels, it just doesn't "worth" it to go through them without cheating. Nice levels though. There are several flash tutorials on how to modify the left-click menu (on Youtube for example), or make it that the holding down + dragging doesn't work.
Music/sounds would also make it more worthwhile... or some treat at the end when you finish :-)
Stars are for the effort, and the though of hardness selection.

I wish you advance further into the realm of flash and actionscript.
Peace

interesting

Not bad, but there's room for improvement. I couldn't get past that spider on the wall, my fault, but I really can't find logic (nor anything else) in that lvl. Next time please include a "replay level" button on the losing screen for us weaker players :-D

You could also attach some sounds, either funny ones, like the rubber duck quacking when you roll over it, or just background music, whatever. That'd certainly make it more desirable.
Peace

I like it

I think the timer made the game! And those missions where you have to work out things. Yes, a bit easy, but not all missions are accomplishable on the first attempt.

I like the animation, the npc reactions and all. Cool coding! Although on your forthcoming games, you could try to hide the clickable objects, so as they won't be that obvious. I don't know how to do that, but if your aim is a perfect game, that'd bring up the hardness level.

Overally very nice, elaborate. A 5/5 by my standards. For the graphics, sounds and interactivity. 8 stars because of replayability and tiny details.

God help you create an even greater game. PEACE

Mind-excercise

Cool missions, good scene planning, and the achievements made me replay it several times. One thing would be nice in the coming parts though: an option to go back to the main menu on each fail/success screen.
Other than that, it's perfect in this genre.
Peace

Same here

It'd be a really cool and fun game, with these concept and graphics. Please try to do something about the car's constant drifting. Although the idea of sliding giving to the score is good. Try lessening the value of the variable that sets the speed of moving "forward" while turning.
Peace

The idea is good

But the actual gameplay is too cumbersome. The snipers move a bit too slowly, and the little window on the left appearing every time a stranger shows up is irritating, especially if the radio reports the same threat twice. It would be a top notch game, if it were worked out a bit more. It gets a 3/5 overally and 7 stars for the graphics and ideas.

wow very cool!

It totally hooked me after the first 2 lvls, my only complaint could be that it's too addicting! :-D The gameplay's so good that the graphics are irrelevant. The constant shouting sound from the "commander" pumps adrenalin into the veins.
I love how our character can shoot further than the enemy, and how effective the grenades are. It got top scores because I like it (just as much like Last defence 1-2).
Peace! lol

METAL!

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