Kicks 455
God, this was great! Playability is precisely planned, and there's a gun for every dunno, third type of monster. When I saw the butcher, I really hoped that gun 4 will be a bigtime weapon, and yay, it's just as cool compared to the shotgun, as the shotgun is compared to the first weapon. Didn't want to die for the first time though, so as not to ruin the fun, and quit, when ammo for weapon 3 and 4 expired, and I wasn't even at the half of the level. :-D
I... didn't register if there was a background music, I could only concentrate on aiming, and weaponry. How would this work in a 3D environment? I mean, here enemies only come from 1 direction, in 3D, they'd come from... EVERYWHERE! But, you could run away from them, as there could be at least one opening in their appearence... or something like that. A tunnel is one solution. Like, you have to get from human base A to B in the first round, in an underground tunnel, with monsters chasing you, that way they don't come from everywhere... at least in the first few rounds. (Or whatever group' base who similarly fights this kind of evil) Then, second round from base B to C, maybe not tunnel, hey, it could even take place on a hill serpentine, doesn't really matter. I mean if you stand in a room, or place with more rooms, or even if you can infinitely go in one direction, that can seems like a never-ending maze, and lessens the ability to use tactic, and not too life-like. I played some zombie shooter, where you were in a house, and zombies came in the doors, - yeah, like boxhead - and deeper in the game you inevitably got swarmed - but you couldn't break their ranks as effectively as in boxhead. You wanted so badly to escape them, and couldn't run out the door... So this is why I think it'd be rewarding to plan a progressive environment (about as progressive as the gameplay in this) for future developments.
Needless to say, 5/5 for being unique, goes to favorits, and a collection.
I really wish to encourage you to put energy into it. Good luck with it, and
peace.